Planetside 2

I immediately admit, I did not play the 1st PS, in view of the fact that when I knew about him, the graphics were already very mediocre at that time. You can say: "Oh, he did not like the graphon, but he is not important".
From a part, this is so. But excuse me, this is a shooter that is designed to fill your eyes with tears of admiration

In the shooter, from a part, this is performed by graphics. Spectacular explosions, landscape detailing, ammunition and other goodies.

In PS2, the graphics are not very beautiful, but in the night battles (there is a change of day and night, like an hour or so the cycle) looks beautiful. With only but. Optimization!

The highest settings give a pleasant picture

But as you noticed, FPS 18. And this is not anything else. Yes, my car is not the best, but which is:
AMD Phenom II X6 1065T 2.9GHZ, 6GB frames, GT 440. My video card is mediocre, but if we compare, say with BF3 (with which I will have been comparing more than once), then BF3 gives out 30-40FPS with top settings (well, in fact, a pair of settings there is turned off, so with almost top-end).
Therefore, you have to play here in such settings.

But this is all not the point. The essence is as follows. Having heard about PS2, you most likely imagine the military operations of the planetary scale. Where thousands of fighters, dissecting on technology or their two, under a hail of bullets, they storm any fortification.
In practice, only half of this is performed (but half is not bad!). You can see a really huge number of players at the same time (t.e. When on an area of ​​40,000 m^2 (this is 200 m per 200 m square, do not be alarmed :)) will not be a bit of life, but on the joint venture (hereinafter will be) about 200 players, completely not rare).

But here are the sensations the same There is no war. Everything is drowning in a small FPS (with a lou settings, I have about 20-30 in such a battle), in the "plasticity" of what is happening, not a destroyed environment. Moreover, even pits from shells (at least sprites on the ground) is not.

Left an explosion at the highest point of your life. In the center, the rocket flying to the enemy armored personnel carrier.

T.e. Take BF3.
Yes, there is no such scale, but the sensations are completely different. Dust, explosions, fragments, sounds and all all, create a real war (although I do not have such rights to say, in reality I did not participate in the hostilities, so this is an assumption).

But let’s leave the graphics, and we will return to the sensations a little later, let’s talk about the content itself.

And so, we have 3 continents on the planet https://sweety-win-casino.co.uk/ Auraraxis: deserted, polar and “forest”.

Violet – Van fraction, cracths – the Republic of Terrantsev, blue – new conglomerate. On the right total statistics for all 3rd continents.
A control point is assigned to each region, having captured which you get control over the region. If this is assumed a plant (facilititis), and it is quite large, then a piece of the region will be caught a large.
The capture of the regions gives an increase in resources (not one -time, but for example: "+30 ground technology". Resources accumulate over time and you can have a limited amount – 750 each. Yes, the seizure of territories gives resources To everyone player of the faction.

Why resources? You can buy air and ground equipment (two types of resources) on them, ammunition for infantry, for example, grenades and first -aid kits (weapons are not bought, about it further)
We run up to the terminal with the corresponding icon and buy the required. Having bought any equipment, she goes to Kuldown. T.e. You cannot order another same car until the time is expired (and it doesn’t matter that you lost or blew up it).

BTR The most expensive ground technology is 400. This is due to the fact that having learned a special skill, your armored personnel carrier acquires an opportunity to turn into a mobile point on which you can appear after death.
And if at stationary points (the same facilitations), the time until the next respiratory is 10 seconds, then you can "land" on the armored personnel carrier after 5.
And yes, the technique here "swings".

Sander (armored personnel carrier), which is located from my death of 2629 meters, is a "strip" of readiness for the respuents faster.
Now we have come directly to the customization system. In distant times, even before the ZBT, it was promised that the pumping system would be like in Eve. T.e. skills will study a certain time. No. Absolutely wrong.
For various kinds of activities, we get experience For Sertificaisen Points (well, also Batle Rang, who gives nothing but: “Oh, this is an elf of the 80th level”).

At the moment, I have 94 joint ventures, and next to the progress scale until the next (such yellow semicircular crap).

In principle, at first you will be given a joint venture for every murdered enemy (sometimes 2), but with the growth of Buttlerang, your needs will also grow. For example, I need to kill about 2-3 enemies your own battlerang, to get 1 joint. For some actions, you will receive staticly. For example, the capture of facilitia gives 5 joint venture.

As already mentioned, they can be spent on improving technology (new tools, more armor and so on). But naturally to improve his fighter and Anglock new guns.

As you can see, all skills are studied instantly for a certain amount of joint venture. The skills have levels (sometimes they are not) and the improvements there are linear. “Increase health by 10 \ 12.5 \ 15 \ 20 \ 25%”, or “reduces the time of recharging the shield by 0.5 \ 1 \ 1.5 \ 2 \ 2.5 seconds”. Each subsequent level requires even more joint venture.
But you cannot take all upgrades at once. T.e. You can learn them, but you can take 1 Suit Ability (“skill” of the suit), 1 class Ability and 1 Utility. T.e. Different skills are given to you in order to be more flexible to bring the greatest benefits of the faction at the moment.

Classes. Well, the classes are typical. Engineer, physician (heals with a directed beam, ala tf2), max (not “typical”, it must be “bought” for Infantry Points, has doubled CP, shoots from both hands, but only engineers can treat it), a reconnaissance, a heavy attack aircraft, an attack aircraft (has a jetpack, which is why it is able to penetrate anywhere, unlike the intelligence officer :)).
Each class has a unique ability (or pair, but only one can take one). I will not be in detail on this, because it is stereotyped.

Guns. There are not very many means of killing, and moreover, almost all of them are unique to their class. T.e. A heavy attack aircraft has about 5 “different” machine guns, which only he can wear. He can also be English a couple of shotgun that each class can use (in other classes the same shotgun can be English) or a couple of pistols. You can open weapons both for the joint venture and for the donor currency – Station Cash.
The cost of Angloks can vary from 100 to 1000sp and from 250 to 700 SC. For a couple of days of the game, I have not scored 500-tons of the joint venture, and 1000SC costs $ 10.
Many of you thought: “I’ll throw 100,500 bucks, I will get all the guns and I will bend”.
No, it’s wrong. The difference between guns in PS2 is horizontal. What does it mean? Yes.

This machine gun costs 700 SC (yes, I have a package of the Alpha of the detachment, well, or the founders who are more convenient).
But the basic machine gun.

Noticed? More damage on "1" in 1. But the basic machine gun has a rate of rate and the volume of the store much larger (rate of fire almost 2 times). “Donatorial” machine gun (well, or you spent 1000SP on it) is designed to conduct battle at medium and distant distances. In close combat, the basic machine gun is better.
And all such Angoki, in all classes, have similar parameters. They are intendedfor different situations. Moreover, having a weapon, you do not English different sights, upgrades of stores and other things. Such improvements are bought only for joint venture. But you can’t buy a joint venture.
Well … t.e. you can buy a premium account.

But the meaning is that, as in tanks, you will have the same skills as a person who bought a premium account. For different times, but still ..

Further at the course – ""Well, how is it played then?"

Played, for strangeness, interesting. I came after work, logged in, fought another hour. There are a lot of tactical elements in PS2. For example, there is a separate branch of pumping "Squad Leader". By pumping for example a lighthouse and installing it, all the players of your faction can “jump from orbit” to this lighthouse.

Or for example, buy 3-4 air transporter and "drop" in an unexpected place.

At the moment, the balance is slightly suffering. No, inside the pichtyr the balance is observed. But the infantry is against technology … Only Mach (even 2) and a heavy attack aircraft can carry a grenade launcher. And if the technique is “strengthening the armor”, then the hard tank personal rocket launchers will do not demolish anything. And t.To. Everyone can buy equipment, then a bad impression is formed. But this does not happen magically. Because of the war, 24 \ 7.

T.To. war is always and everywhere, you will not have to miss. I play on the US server and day (when they have night there), Zarubov is no more calm than in their prime.
Funny, but the fact. There is no goal in the game. The seizure of territories gives nothing but resources (and 750 run very quickly).
And it leaves a double impression. Similar situation in GW2 for example. I don’t really like the war for the war in open MMO. There are session games for this (BF3, Forface and others). But here everyone already decides for himself. On the one hand, there is no point in the same BF3, you have to change cards sometimes, you don’t have to change the cards right there 🙂 Well, who knows what will happen in the future. Maybe they will add some carrot on a fishing rod 🙂

I’ll probably compare with Dust514. I already painted in one of the blogs about him, but I repeat may be.
At the moment, there is a DAST DAST, but because of the lack of damn prefix, I cannot play it (so only by the impression of almost year ago, from Fanfest in Iceland).
Give514 session game. I went in, captured the planet for his alliance, joyfully received money.
There were not a lot of weapons and equipment (approximately as in PS2), but then this is how things are now – I do not know. Well, this is a picture. In Dast, the picture is better, the explosions are better, FPS (well, the prefixes, what is the FPS, the maximum of course) and the entourage. The connection with Eve is very interesting and not limited only to a common chat 🙂